Rivals Script
RIVALS is Nosniy Games' round-based FPS where duels run first to five, keys are the only currency, and every weapon carries an elimination contract that runs to 40,000 kills.
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RIVALS is Nosniy Games' round-based FPS where duels run first to five, keys are the only currency, and every weapon carries an elimination contract that runs to 40,000 kills.
RIVALS launched in May 2024 and sits near 18 billion visits. Checked on 10 September 2026 it had roughly 148,000 players in game at once, a figure that moves by the hour. You duel from a lobby pad at a set team size, or queue through Play for 1v1 up to 5v5, Team Deathmatch, Free For All and Ranked, across 53 weapons.
Progression is entirely keys. Three daily tasks pay nine each and feed a streak that dies permanently if you skip a day, and every weapon carries its own contract ladder: 5 eliminations for a key, 500 for a Wrap Box, 2,000 for Gold, 10,000 for Diamond, 40,000 for the Dark Matter wrap.
A duel comes down to who lands the first head shot, five times over. Headshots crit on everything except the Paintball Gun and Slingshot, and 150 damage from a Sniper to the head removes a player on contact. Aim decides the match, and aim is the one thing software can hold for you.
The same shape that makes Rivals worth scripting makes it a bad game to be caught in. A duel is one other person with nothing to do except read your crosshair, and there is no crowd to disappear into. Spectators ride your camera once they are out, and ending a win streak over 100 is announced to every server at once. Nosniy runs an unnamed anti-cheat alongside human moderators, and the game description states that cheaters are permanently banned with no second chances, glitch abuse and sketchy farming methods included. Ranked sits behind level 30, ten duels and a 14 day old account, a gate the wiki puts down to alt account cheating. A ban takes keys, contracts and wraps with it.
Check one thing before you weigh any executor's reputation: whether it re-runs its script queue after a teleport. The Play button does not load a new map into your session, it moves you onto a separate match server, so an executor without auto execute on teleport is finished the moment the duel begins. Rivals loadstrings on ScriptBlox are plain one liners with no injector logic, which leaves that requirement sitting with your executor.
You can, and it is the worst place to. Ranked disables third person, caps aim assist at 0.5, forces Auto Shoot to Dynamic and allows two weapon switches per duel.
Contract progress is tracked per weapon on the server, so the kills register. Dark Matter needs 40,000 on one gun, and each is a match spent in front of somebody who can report you.
No. It changes what your own client draws: other duellers see your real loadout, and it is gone on rejoin. A wrap you keep comes from a contract tier or a Wrap Box.
Rivals has shipped 22 numbered updates since July 2024, though the community log documents dates only through Update 16 in October 2025, so there is no cadence worth quoting. The predictable failure is a new weapon: it arrives with its own loadout entry and viewmodel, and code that only knows the existing 53 never reaches it.