Blade Ball Script
Blade Ball gives you a 500 millisecond shield and a two second penalty for spending it early, which is why auto parry exists here.
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Blade Ball gives you a 500 millisecond shield and a two second penalty for spending it early, which is why auto parry exists here.
Wiggity.'s deflection game has run since 17 June 2023 and is past 6.4 billion visits. A homing ball picks one player in a lobby capped at 16 and flies at them. You raise a shield with F, a click or a tap; the wiki puts its active window at 500 milliseconds. Connect and the ball takes the next person, faster. Miss and a two second cooldown runs while the ball is still inbound.
Coins come from kills and placement, and buy abilities from a roster the wiki counts at 63, eight of them passive. Guardian Angel is one of those passives and tops the price list at 20,000 coins, with Virus next at 5,000. Upgrades mostly shorten cooldowns: an upgraded Thunder Dash returns in 3 seconds instead of 4, while Shadow Step's 26 second base drops by an amount the wiki page would not load to confirm. Ranked runs on ELO, reset to Rookie each season.
It is a long way down from its moment. Rolimon's records an all time peak of 511,924 concurrent players on 19 November 2023; the game now sits near 15,100 with a 30 day high near 30,100. What survived is real: 12.9 million favourites and a server update dated the day before this was written.
The index puts a patched flag on listings that have stopped working, and it is worth reading before you lean on one. Of the 27 Blade Ball entries collected here, three carry that flag, and none of the three is a spam or clash build; the auto spam listing has sat unflagged since January 2026. A flag records that a script broke, not that anyone was punished for running it. What is specific to this game is the window. A human parry lands somewhere inside 500 milliseconds and scatters across it, while a script lands on one offset and keeps landing there as the ball gains speed on every deflection and the human margin narrows. Timing that does not degrade across a long rally is the tell.
The question here is how a build delivers the parry, since that decides whether it runs on your device at all. Blade Ball takes the parry from a key, a click, a controller button, a UI button or a bare tap, and keypress injection covers only the first. That is why mobile uploads for this game are separate files rather than one script with a toggle, Delta on most of those and Xeno on desktop.
No. The roster is server side, and abilities unlock with coins, from the Wheel and through events. A cooldown bypass changes how often something you own comes back; it does not hand you Guardian Angel.
Only by winning more rounds. Coins come from kills and placement, and community guides put a direct kill at roughly seven to nine and a first place at around 80.
Versions are logged under numbers now into the 2.x range, and the reliable breakage is the ability roster. A new ability arrives with its own cast behaviour and cooldown, and a menu built as one switch per ability has no switch for it. The parry usually survives; the ability panel goes stale.
Because the game id on most of those entries reads -1 or 0. That marks a cross game hub, a menu of generic features aimed at whatever place you are in, indexed under Blade Ball because the title mentions it. Filter to place 13772394625 and the 33 pages collapse to a short list.